So far, while researching our Genius Hour Project, Kelly and I have learned a lot. One of the biggest thing we’ve learned is that there are lots of pros AND cons for using video games as educational tools. For example, video games can keep kids really engaged in what they are trying to learn. However, they also contribute even more time to the many hours these students are already spending in from top a screen. This is just one of many examples. It seems as though for every pro, there is an equally as convincing con.
The hashtags #educationgames and #funmath have led us to a lot of cool activities that will keep the kids really engaged in what they are learning. Twitter is such an awesome resource for connecting with people who are looking into the same topic.